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This system definitely adds an interesting new dimension to the basic fighting game formula since the player often has to fight in a different style based on what form they're in. As a fight progresses, characters will build up adrenaline based on how much damage they're doing and when their meter is full, they can transform into their hybrid form and (ideally) deal more damage than they can in their human form.
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The Bloody Roar series is all about fighters with "zoanthropy", or the ability to turn into human-animal hybrids. Hidden beasts include an elephant, phoenix, and an iron mole, which are earned by playing through the different modes.Ī solid fighting game, but nothing extraordinary. Many of the 3D stages feature destructible walls and floors, at which point the fighting will continue in an entirely new area of the stage. Modes of play include Training, Arcade, Time Attack, Survival, and Team Battle, while two players can square off in either Versus or Vs. Appearance aside, the most significant benefit of changing forms is the ability to attack with more damage and to use special combo moves.
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Once the meter is emptied, the fighter will return to his or her human state. Energy is depleted by performing special attacks or by taking damage. Twelve characters are initially playable, with four more waiting to be unlocked.īy inflicting damage (and to a lesser degree, receiving damage) fighters build energy in a Beast Meter, which controls the length of time they can stay in beast mode. Among the animal alter egos are a rabbit, leopard, tiger, chameleon, bat, wolf, mole, and more. Known as Zoanthropes, each combatant has the ability to transform into a beast during a bout.

Look at the sales of Dead or Alive of even the appalling Mortal Kombat…īloody Roar Extreme is a massive opportunity that has been disgracefully overlooked. It runs at a blistering 60 frames, looks as good as anything Tecmo has offered the Xbox and is housed in wonderful destructible arenas.īloody Roar Extreme, if it had been sexed-up a little and the people who should have pushed it had bothered to do their jobs, could have made it as a mainstream success. When knocked into the air a Virtua Fighter style juggle system comes into play, enabling massive, satisfying combos to be dealt out.
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Seeing the same fate as CONTRA, Bloody Roar is not MGS, not Silent Hill and not Pro Evo and will there for receive little attention from those charged with trying to sell it, which is as shameful as it is dishonourable.Ī surprisingly sophisticated fighting mechanic underpins BRE which has successfully ‘borrowed’ from the well-established conventions of 2D and 3D fighting games. No marketing and no PR support was thrown behind Blood Roar Extreme, so the fact that it’s on the shelf might well come as a surprise. It’s a crunching disappointment that Konami Europe has lazily not bothered to push this release whatsoever. It’s a 3D fighter, which first hit arcades way back in 1997, and has seen solid enough support, largely, it must be said, in Korea and China, to be allowed to progress to high-end next-generation home consoles. Well that’s kind of the basic principal powering Bloody Roar Extreme. You fall back, your eight-inch long claws retracting into shaking, sweating hand, wild eyes barely registering the shock and horror of those around you…
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“Listen, just back off, you really, really don’t want to get me mad,” you warn, feeling your DNA stirring, feeling your skin beginning to change… He doesn’t listen and goes in for the attack and WHAM! You turn into a massive half man half tiger and cleave his head off in a single stroke. You try your best to quash the situation but your aggressor just becomes more and more, you know, aggressive. Hudson knows this, which is why it’s releasing, via Konami, another slew of Bloody Roar games.

Hybrid angry man/animal fighting is obviously the future.
